Tickets
Monday 10 June 2024
Call for miniature larps
A few examples of this design already exist, but we would like to see more of this approach, whether it's something you do as a way to promote your large scale larp, test out parts of something in the making, or just creating a smaller piece for its own worth, based on something larger.
We are resering some slots at this year's Grenselandet for this particular approach, and we hope that you want to do a miniature version of something you have created or are in the process of creating. If you are interested, please submit your suggestion here.
Photo: Markni123@Flickr (CC2.0 licence)
Saturday 13 April 2024
Call for Larps for Grenselandet 2024
Wednesday 10 April 2024
Save the date: October 4th and 5th
Tuesday 7 November 2023
New Grenselandet newsletter
We have expanded the scope of the Grenselandet newsletter from covering only news about Grenselandet international larp festival, to also cover other larp events in Oslo and around. If you are not receiving our Newsletter, you can subscribe here!
Previous issues of the newsletter can be read here
Tuesday 3 October 2023
Grenselandet 2023 schedule
Our schedule is ready, and you can see the entire programme here! The sign up for individual larps will open within a few days. Click on the programme picture for a better view.
The Tree of Life
Imagine a great and beautiful tree. Different creatures live in its branches, among the roots, in the bark, and amid the tree's leaves. The creatures get along, for the most part, until things start to change, and the creatures have to struggle to save their home and their well-being.
Players will need to find solutions to mysterious problems. This is a game for young players, touching on topics of community, responsibility, and problem-solving, wrapped up in a multi-layer metaphor of the Tree of Life.
Designed by the Peipsi Center for Transboundary Cooperation in Estonia as part of the Larp for Climate Project.
Facilitated by Nina Runa Essendrop and Andreas Dørum.
Finding the Real Thing
"Finding the Real Thing" is a true story about nothing… Using Virtual Reality and “Analog Virtual Reality” you are taken on a journey through real and nonexistent digital rooms and a history of the theatrical Black box and the gallery White cube. With the use of a digital blindfold and a fabric helmet you are invited to play with things and no things and imagine yourself as an emptiness that is full of everything in the world.
VR contains flashing images, and conceptions of infinity that some may find disturbing.
By Francis Patrick Brady