The Dates for Grenselandet 2019 are October 11th and 12th. This is the 10th time we organize Grenselandet, and we are very much looking forward to celebrating the anniversary with us!
More information is coming in May 2019, but tickets are already out.

Tuesday, 9 October 2018

Programme schedule

The programme is now ready, and if you hold a ticket you should have received an email with information on how to sign up for individual larps. Please note that check-in for all larps is at Slurpen 30 minutes prior to the starting time. If you are not there in time, you might lose your spot.

Opening hours for the hangout at Slurpen:

Friday 15:00-00:30
Saturday 10:00-02:00


Bread&Jam 10:00-11:00
Lunch 15:00-17:00
Dinner 21:00-22:00

Lunch and dinner costs NOK 50. Bread and jam is free of charge.

Monday, 8 October 2018

The Monica Lewinsky Effect

"The Monica Lewinsky Effect" (BY), by Tatsiana Smaliak and Ivan Pranovitch, is a non-verbal larp about group aggression and reprobation on social media. 

It explores such topics as nature of social media and the use of it. It also makes the players experience feelings of being mobbed on social media and of being a part of a crowd that bullies others.

Sunday, 7 October 2018

Are you new to Larp?

Don’t despair! We have all been there, and here follows a few tips that might be helpful for the larp beginner.
Grenselandet mostly features "chamber larps". This is a genre of larps that typically lasts around four hours.

Chamber larps are often split in three parts:
  1. The workshops, where the group gets to know each other, and where you get to develop your character
  2. The actual play time
  3. The debrief, where you can get out of your role, and discuss the experience together
A few tips for a better experience:

*It's a good idea to wear comfortable, neutral, clothes. You should feel like you can move around freely.

*You don't need to bring anything. A bottle of water can be handy, but usually water is also available at the venue.

*Finally, and very importantly, remember that you can opt out of the larp at any moment if you need to!

What makes a good larp is different from one person to another. However, it can be useful to think about what kind of experience you are looking for, and what’s important to you:
Are you looking for a smaller or a bigger group of players? 
Something with a lot of talking or something nonverbal? 
A feel good game, a more dramatic one, a political one?

Last note: there will always be people at the venue that can answer questions about the larp or practicalities, don't hesitate to reach out to them!

We are thrilled that you are curious about larp, welcome to this wonderous world!

Saturday, 6 October 2018


Katabasis (UK), by Susan Ploetz, Una Hamilton Helle and Francis Brady, is larp about cave descents, origin myths and group archetypes. It utilises non-verbal (with limited verbal) communication, physicality and symbol-making to create culture, narrative and play. 

Generations ago, our people fled into a vast system of caves to create a new world. The Myth says that we started as one large group, but, after the Great Divide, we were separated. 

There are stories that the others are still out there, but we haven’t encountered them. As we descend further into the vast network of caverns, we feel the presence and traces of the mythical others as they appear to us as symbols, detritus and echoes in the dark. 

We envision Katabasis as a flexible structure for those who want to think about the formation of societies and culture, as well as communication and the negotiation of differences.
It is a larp that explores these themes through myth and symbol creation; and ritualised movement and sound.

Life Lessons

Drawing a live human model can sometimes reveal more about you than it does about the subject.

In Life Lessons (UK), by Mo Holkar, you will play a student at a weekly life-drawing class, across a series of six lessons.
The process of drawing will open up your characters – to themselves, and to each other – and they will share and bond.

[Important note: you don’t have to be able to draw, or even to be interested in drawing, to take part. Drawing is just a mechanism for approaching the exploration of your character: what you draw during the larp will not be seen by anyone other than yourself, unless you wish it to.]

Friday, 5 October 2018


A bloody war without rules spared no one and took men by thousands. Every woman lost someone - father, brother, lover. They learned to live without them, took over their roles. 
Because a war does not ask. 
The few who returned from the war have never recovered. Life does not wait though, the world recovered, the country without men in leadership roles began to flourish again. The government now faces an important task: to ensure that such a war is never repeated. 

Gilead (CZ), by Dagmar Wiesnerova and Martina Drabinova, is a game inspired by the book The Handmaid’s Tale. 
The players will explore and experience the historical period of the Republic of Gilead as participants of a conference organized by the Institute for the Study of Totalitarian Regimes.

The players will play several characters in the game, some of which may be of a different gender than they identify as.

Thursday, 4 October 2018


In Habitat (NO), by Karete Jacobsen Meland and Martin Nielsen, we explore the transformations of a habitat and its inhabitants. 

This is a larp with no spoken or written language at all, including in the workshop. Instead, we will use sounds, lights, smells, body language, touch and a lot of colours. 
It will be soft-paced, playful, curious and non-violent. There will be misunderstandings, but don't be afraid of doing something wrong. 

Come join us for an experiment.

This larp can be played without knowledge of any language. However, this larp is unsuitable if you are colour-blind and/or if you have severe physical injuries (i.e. unable to carry a 10 kg backpack or crawl on the floor - contact the organizers if in doubt). The players have to be comfortable with some physical contact. Any spoken language will be considered an out-of-play safety mechanic.